Component:TextureQualitySettings: Difference between revisions

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|AnisotropicLevel|Int|
|AnisotropicLevel|Int|
|UseAnisotropicLevel|Bool|
|UseAnisotropicLevel|Bool|
}}
== Sync Delegates ==
{{Table ComponentTriggers
|ReloadAllTextures()|[[Type:Action|Action]]|
}}
}}


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[[Category:Components:Uncategorized{{#translation:}}|Texture Quality Settings]]
[[Category:Components:Uncategorized{{#translation:}}|Texture Quality Settings]]
[[Category:Components{{#translation:}}|Texture Quality Settings]]
[[Category:Components{{#translation:}}|Texture Quality Settings]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]

Latest revision as of 21:19, 6 November 2024

Component image 
Texture Quality Settings component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
TextureSizeRatio TextureSizeRatio
TextureSizeLimit TextureSizeLimit
MinimumTextureSize Int
DefaultFilterMode TextureFilterMode
AnisotropicLevel Int
UseAnisotropicLevel Bool

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
ReloadAllTextures() Action

Behavior

Examples

See Also