ProtoFlux:Random Point In Circle: Difference between revisions

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The '''Random Point In Circle''' node returns a random [[Type:float2|float2]] value of a point in a [https://en.wikipedia.org/wiki/Unit_circle unit circle], the X and Y will be in between <code>-1</code> and <code>1</code> (exclusive).
The '''Random Point In Circle''' node returns a random [[Type:float2|float2]] value of a point within the bounds of a [https://en.wikipedia.org/wiki/Unit_circle unit circle].


{{Note|This node constantly changes its value every frame, if you want to use this value, make sure to either [[ProtoFlux:Write|Write]] to a [[ProtoFlux:Data Model Store|Variable]] or use it within that frame.|warning}}
{{ProtoFluxRandomNodeWarning}}


== Outputs ==
== Outputs ==
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=== * ([[Type:float2|float2]]) ===
=== * ([[Type:float2|float2]]) ===


The random result.
A random point within the unit circle.


[[Category:ProtoFlux:Math:Random:Point]]
[[Category:ProtoFlux:Math:Random:Point]]
[[Category:ContinuouslyChanging nodes]]

Latest revision as of 06:54, 27 May 2025

Random Point In Circle
*
Point

The Random Point In Circle node returns a random float2 value of a point within the bounds of a unit circle.

This node is a random node. Random nodes generate a new output every time they are accessed during an impulse chain, even if during the same frame. To reuse the same value for multiple impulse nodes, you must write the value to a Local, Store, or Data Model Store before operating on it.

Outputs

* (float2)

A random point within the unit circle.