ProtoFlux:Store

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Store
*
Variables


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This page is missing content because it needs many more examples, since this node is quite a complex topic. TODO: Maybe explain this in reference to variables in programming?

A Store is a variable that is not networked and not part of the data model. Each user can have a unique value for themselves inside of a Store and it is not specific to any context, which means it can be used across many objects and ProtoFlux scripts or even as part of a drive. This is similar to what happens when you use a ValueUserOverride on a field, however it does behave slightly differently: It will not update its value automatically when written to from other sources, and you will usually need to use a Continuous Relay with Stores to make them update in the same way that a data model field would.

The visual on this page is not a good representation of the node's appearance in game at the moment.

The node in game has a string in the center that can be edited like a text field. This text field actually just renames the slot of the protoflux node, and will populate with the node's name when unpacked. This is useful for naming your variables, and should have no downsides. As such, never assume this node will have their slot name contain this node's type or something similar.

See also: Contexts