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Latest revision as of 00:31, 21 August 2025
Ray Plane Intersection
Geometry 3D
The Ray Plane Intersection node takes in ray paremeters and plane parameters, and finds then returns an intersection at a point.
Inputs
RayOrigin (float3)
The starting point of this ray.
RayDirection (float3)
The direction this ray will aim at.
PlanePoint (float3)
The plane position.
PlaneNormal (float3)
The plane normal.
Outputs
* (float3)
Returns the plane intersection value.