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* Can be seen using the [[Scene Inspector]], usually when looking at the transform and seeing the position, rotation, or scale is not exactly <code>1</code>, and is showing <code>0.999998</code> instead. | * Can be seen using the [[Scene Inspector]], usually when looking at the transform and seeing the position, rotation, or scale is not exactly <code>1</code>, and is showing <code>0.999998</code> instead. | ||
* Can be experienced when a [[User|user]] is away from the world origin point (or center) of the [[World|world]]. When this far away, UI (the [[Context menu|context menu]] and the[[Dash]]) and other things requiring position, will start to shake violently, with varying degrees of control to interactions. | * Can be experienced when a [[User|user]] is away from the world origin point (or center) of the [[World|world]]. When this far away, UI (the [[Context menu|context menu]] and the [[Dash|dash]]) and other things requiring position, will start to shake violently, with varying degrees of control to interactions. | ||
** Many users have made systems that can move the world around the user locally as they move instead of having the user walk around the world. | ** Many users have made systems that can move the world around the user locally as they move instead of having the user walk around the world. | ||
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* Wikipedia's definition on the [https://en.wikipedia.org/wiki/IEEE_754 floating point standard (IEEE 754)] | * Wikipedia's definition on the [https://en.wikipedia.org/wiki/IEEE_754 floating point standard (IEEE 754)] | ||
** In contrast is [https://en.wikipedia.org/wiki/Fixed-point_arithmetic Fixed Point Arithmetic] | ** In contrast is [https://en.wikipedia.org/wiki/Fixed-point_arithmetic Fixed Point Arithmetic] | ||
* [https://0.30000000000000004.com/ 0.30000000000000004.com] |
Latest revision as of 16:22, 30 July 2024
Floating Point is an abstract concept that represents the float type to hold a numeric value that has a decimal place in it.
Other types, such as the double type are considered floating points, just with more precision than a float.
Floating Points In Resonite
- Can be seen using the Scene Inspector, usually when looking at the transform and seeing the position, rotation, or scale is not exactly
1
, and is showing0.999998
instead. - Can be experienced when a user is away from the world origin point (or center) of the world. When this far away, UI (the context menu and the dash) and other things requiring position, will start to shake violently, with varying degrees of control to interactions.
- Many users have made systems that can move the world around the user locally as they move instead of having the user walk around the world.
Trivia
- Users often say something is "floating point" when they see strange, often large, numbers being what they are.
- Users joke about saying "sending someone to floating point" after using a knockback item strong enough to send another user a large enough distance away from the origin of the world.
- Some users have gave this phenomenon a name: Anomaly: 3.40282347E+38
Videos
See Also
- Wikipedia's definition on the floating point standard (IEEE 754)
- In contrast is Fixed Point Arithmetic
- 0.30000000000000004.com