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IWorldAudioDataSource is an [[Interface Type]] that represents any source of audio in the world. Interestingly enough, an [[Component:VideoTextureProvider|Video Texture Provider]] falls under this classification, despite also being able to be used as an [[Type:ITexture2D|ITexture2D]]. | |||
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| [[Component:LocalAudioDeviceStream|Local Audio Device Stream]] | | [[Component:LocalAudioDeviceStream|Local Audio Device Stream]] | ||
| | | Audio coming from a user's local computer. | ||
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| [[Component:TestSineWaveSource|Test Sine Wave Source]] | | [[Component:TestSineWaveSource|Test Sine Wave Source]] | ||
| | | a constant whistle tone source that can have its frequency and Amplitude changed in real time without issues. | ||
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| [[Component:MultiAudioClipPlayer|Multi Audio Clip Player]] | | [[Component:MultiAudioClipPlayer|Multi Audio Clip Player]] | ||
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[[Category:Type]] |
Latest revision as of 14:59, 16 May 2025
IWorldAudioDataSource is an Interface Type that represents any source of audio in the world. Interestingly enough, an Video Texture Provider falls under this classification, despite also being able to be used as an ITexture2D.
Possible IAudioSource Types
Value | Description |
---|---|
IAudioStream | An audio stream of any type like voices or user audio streams. |
Video Texture Provider | A video like a youtube video or mp4 from the local machine or otherwise. |
Lerping Multi Clip Player | An audio clip player that can slowly transition between different playing sounds and keep them syncronized |
Local Audio Device Stream | Audio coming from a user's local computer. |
Test Sine Wave Source | a constant whistle tone source that can have its frequency and Amplitude changed in real time without issues. |
Multi Audio Clip Player | An audio clip player that can play multiple clips at once |
Audio Clip Player | An audio clip player that can an audio clip. |