Community ProtoFlux Library/AmasterAmaster/Debug/Debug Beep: Difference between revisions

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Created a page for the Debug Beep custom node.
 
Style - Forgot it was "Call".
 
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== Inputs ==
== Inputs ==


=== * ([[Impulses]]) ===  
=== * ([[Impulses|Call]]) ===  


Calls this node to make a beep sound.
Calls this node to make a beep sound.

Latest revision as of 03:20, 23 August 2024

This is a custom ProtoFlux node maintained by AmasterAmaster. Contact the creator of the node (not the Dev Team) with any bugs or issues.
This node was created using an in-game system and has no correlation to the Plugin system. Currently, these types of custom nodes are not officially supported by Resonite.
Debug Beep
*
Next
BeepSound
Audio
Amaster's Debug Library

The Debug Beep node acts like a pass through for ProtoFlux, but makes a beep sound when impulsed. This node has the optional input for adding a custom beep sound as an AudioClip and returns the AudioOutput of that sound.

This is helpful for debugging using audio instead of visuals. This is more reminiscent to how beep codes are used when troubleshooting issues in hardware.

Inputs

* (Call)

Calls this node to make a beep sound.

BeepSound (IAssetProvider`1<AudioClip>)

The optional input for the sound this node makes.

Outputs

Next (Continuation)

Continues the code from here.

Audio (AudioOutput)

Returns the audio this sound makes.

See Also