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GripPoseReference is a component which is placed under [[Tools]] to tell them how they should be positioned when equipped. | GripPoseReference is a component which is placed under [[Tools]] to tell them how they should be positioned when equipped. | ||
To create a simple object using GripPoseReference, add the RawDataTool slot to the root of the object containing the mesh. This will automatically add the GripPoseReference slots. To edit the pose, enter [[ | To create a simple object using GripPoseReference, add the RawDataTool slot to the root of the object containing the mesh. This will automatically add the GripPoseReference slots. To edit the pose, enter [[UI Edit Mode|UI Edit Mode]] with the Left or Right GripPoseReference slot selected in Scene Inspector then adjust the object pose in one hand's grip with your off hand. | ||
When the TipReference field is set, equipping the tool will align your tip reference (usually at the tip of your index finger) to the provided slot and ignore the transform of the grip pose. It is recommended to use this for custom tools which are supposed to have similar positioning to most of the default tools such as the [[Dev Tool]]. | When the TipReference field is set, equipping the tool will align your tip reference (usually at the tip of your index finger) to the provided slot and ignore the transform of the grip pose. It is recommended to use this for custom tools which are supposed to have similar positioning to most of the default tools such as the [[Dev Tool]]. |
Latest revision as of 05:55, 5 September 2024
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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HandSide
|
Chirality | |
_rootPos
|
Float3 | |
TipReference
|
Slot | |
ShowVisual
|
Bool | |
DisableSlider
|
Bool | |
_activeVisual
|
direct CleanupRef`1<Slot> |
Behavior
GripPoseReference is a component which is placed under Tools to tell them how they should be positioned when equipped.
To create a simple object using GripPoseReference, add the RawDataTool slot to the root of the object containing the mesh. This will automatically add the GripPoseReference slots. To edit the pose, enter UI Edit Mode with the Left or Right GripPoseReference slot selected in Scene Inspector then adjust the object pose in one hand's grip with your off hand.
When the TipReference field is set, equipping the tool will align your tip reference (usually at the tip of your index finger) to the provided slot and ignore the transform of the grip pose. It is recommended to use this for custom tools which are supposed to have similar positioning to most of the default tools such as the Dev Tool.