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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|UVTexture]] | |||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components:Assets:Procedural Textures{{#translation:}}|UVTexture]] | [[Category:Components:Assets:Procedural Textures{{#translation:}}|UVTexture]] |
Latest revision as of 21:19, 6 November 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | |
AnisotropicLevel
|
Int | |
WrapModeU
|
TextureWrapMode | |
WrapModeV
|
TextureWrapMode | |
MipmapBias
|
Float | |
Profile
|
ColorProfile | |
Size
|
Int2 | |
Mipmaps
|
Bool | |
Format
|
TextureFormat |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeTexture()
|
Action |