Automated: update Replace |
add info, templates |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
<translate> | <translate> | ||
<!--T:1--> | <!--T:1--> | ||
{{Infobox Component | {{Infobox Component | ||
|Image=SimplexTextureComponent.png | |Image=SimplexTextureComponent.png | ||
|Name=Simplex Texture | |Name=Simplex Texture | ||
}} | }} | ||
The '''SimplexTexture''' component is used to generate procedural noise to use in any [[material]]. | |||
<!--T:2--> | <!--T:2--> | ||
Line 12: | Line 12: | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|FilterMode|TextureFilterMode| | |FilterMode|TextureFilterMode| {{Template:Texture FilterMode Field}} | ||
|AnisotropicLevel|Int| | |AnisotropicLevel|Int| {{Template:Texture AnisotropicLevel Field}} | ||
|WrapModeU|TextureWrapMode| | |WrapModeU|TextureWrapMode| {{Template:Texture WrapMode Field|X}} | ||
|WrapModeV|TextureWrapMode| | |WrapModeV|TextureWrapMode| {{Template:Texture WrapMode Field|Y}} | ||
|MipmapBias|Float| | |MipmapBias|Float| {{Template:Texture MipmapBias Field}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:Texture Profile Field}} | ||
|Size|Int2| | |Size|Int2| {{Template:ProceduralTexture Size Field}} | ||
|Mipmaps|Bool| | |Mipmaps|Bool| {{Template:Texture Mipmaps Field}} | ||
|Format|TextureFormat| | |Format|TextureFormat| {{Template:Texture TextureFormat Field}} | ||
|Offset|Float2| | |Offset|Float2| How much to shift the procedural noise. | ||
|Scale|Float2| | |Scale|Float2| scales the pattern up or down inside the image. | ||
|Background|ColorX| | |Background|ColorX| The background color of the noise. | ||
|Foreground|ColorX| | |Foreground|ColorX| The color of the noise itself. | ||
|Use3D|Bool| | |Use3D|Bool| Whether to allow <code>ZOffset</code> to affect the texture, and generates 3D noise. | ||
|ZOffset|Float| | |ZOffset|Float| The offset in the 3D noise, which takes a slice of the 3D noise for the texture. | ||
}} | }} | ||
== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|BakeTexture()|[[Type:Action|Action]]| | |BakeTexture()|[[Type:Action|Action]]| {{Template:BakeTexture Sync Method}} | ||
}} | }} | ||
<!--T:3--> | <!--T:3--> | ||
== Usage == | == Usage == | ||
Insert into any [[material]] to view what this texture looks like. | |||
<!--T:4--> | <!--T:4--> | ||
== Examples == | == Examples == | ||
{{stub}} | |||
<!--T:5--> | <!--T:5--> | ||
== | == See Also == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Simplex Texture]] | [[Category:Components{{#translation:}}|Simplex Texture]] | ||
[[Category:Components:Assets:Procedural Textures{{#translation:}}|Simplex Texture]] | [[Category:Components:Assets:Procedural Textures{{#translation:}}|Simplex Texture]] |
Latest revision as of 16:11, 19 November 2024
Component image
The SimplexTexture component is used to generate procedural noise to use in any material.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | How to handle the interpolation between pixels. |
AnisotropicLevel
|
Int | The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
|
WrapModeU
|
TextureWrapMode | How to repeat or mirror the texture along the X axis. this goes into affect when X values are outside of the range [0.0 to 1.0]. |
WrapModeV
|
TextureWrapMode | How to repeat or mirror the texture along the Y axis. this goes into affect when Y values are outside of the range [0.0 to 1.0]. |
MipmapBias
|
Float | Whether to see lower resolution versions of the texture closer up or not (MipMaps). |
Profile
|
ColorProfile | The color profile to use for this texture's rendering. |
Size
|
Int2 | The size of the procedural texture in pixels. |
Mipmaps
|
Bool | Whether to enable the rendering of mipmaps, which are lower res textures at further distances from the camera to improve performance. |
Format
|
TextureFormat | TextureFormat describes how Texture's pixel are stored in the VRAM. |
Offset
|
Float2 | How much to shift the procedural noise. |
Scale
|
Float2 | scales the pattern up or down inside the image. |
Background
|
ColorX | The background color of the noise. |
Foreground
|
ColorX | The color of the noise itself. |
Use3D
|
Bool | Whether to allow ZOffset to affect the texture, and generates 3D noise.
|
ZOffset
|
Float | The offset in the 3D noise, which takes a slice of the 3D noise for the texture. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeTexture()
|
Action | BakeTexture first generates a Component:StaticTexture2D that is the same as this procedural texture. The resulting static texture replaces every reference to the original procedural texture. Lastly the original procedural texture is deleted. |
Usage
Insert into any material to view what this texture looks like.
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.