989onan bot (talk | contribs) Automated: update 'StencilComparison' description,'StencilOperation' description,'StencilID' description,'StencilWriteMask' description,'StencilReadMask' description,'RenderQueue' description,'BlendMode' description,'Sidedness' description,'ZWrite' description,'ZTest' description,'OffsetFactor' description,'OffsetUnits' description, |
989onan bot (talk | contribs) Automated: update '_shader' description,'Texture' description,'SecondaryTexture' description,'Cubemap' description,'SecondaryCubemap' description,'CubemapLOD' description,'TextureLerp' description,'Projection' description,'FieldOfView' description,'AngleOffset' description,'PerspectiveFieldOfView' description,'PerspectiveAngleOffset' description,'Tint' description,'Exposure' description,'Gamma' description,'TintTexture' description,'TintTextureScale' description,'TintTextureOffset' descriptio... |
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{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|{{Template:Material__shader}} | ||
|Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true| | |Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true|{{Template:Material_Texture}} | ||
|SecondaryTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv3=true| | |SecondaryTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv3=true|{{Template:Material_SecondaryTexture}} | ||
|Cubemap|{{RootFieldType|AssetRef`1|[[Type:Cubemap|Cubemap]]}}|TypeAdv4=true| | |Cubemap|{{RootFieldType|AssetRef`1|[[Type:Cubemap|Cubemap]]}}|TypeAdv4=true|{{Template:Material_Cubemap}} | ||
|SecondaryCubemap|{{RootFieldType|AssetRef`1|[[Type:Cubemap|Cubemap]]}}|TypeAdv5=true| | |SecondaryCubemap|{{RootFieldType|AssetRef`1|[[Type:Cubemap|Cubemap]]}}|TypeAdv5=true|{{Template:Material_SecondaryCubemap}} | ||
|CubemapLOD|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv6=true| | |CubemapLOD|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv6=true|{{Template:Material_CubemapLOD}} | ||
|TextureLerp|Float| | |TextureLerp|Float|{{Template:Material_TextureLerp}} | ||
|Projection|'''[[#Mode|Mode]]'''|TypeAdv8=true| | |Projection|'''[[#Mode|Mode]]'''|TypeAdv8=true|{{Template:Material_Projection}} | ||
|FieldOfView|Float2| | |FieldOfView|Float2|{{Template:Material_FieldOfView}} | ||
|AngleOffset|Float2| | |AngleOffset|Float2|{{Template:Material_AngleOffset}} | ||
|PerspectiveFieldOfView|Float2| | |PerspectiveFieldOfView|Float2|{{Template:Material_PerspectiveFieldOfView}} | ||
|PerspectiveAngleOffset|Float2| | |PerspectiveAngleOffset|Float2|{{Template:Material_PerspectiveAngleOffset}} | ||
|Tint|ColorX| | |Tint|ColorX|{{Template:Material_Tint}} | ||
|Exposure|Float| | |Exposure|Float|{{Template:Material_Exposure}} | ||
|Gamma|Float| | |Gamma|Float|{{Template:Material_Gamma}} | ||
|TintTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv16=true| | |TintTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv16=true|{{Template:Material_TintTexture}} | ||
|TintTextureScale|Float2| | |TintTextureScale|Float2|{{Template:Material_TintTextureScale}} | ||
|TintTextureOffset|Float2| | |TintTextureOffset|Float2|{{Template:Material_TintTextureOffset}} | ||
|TintTextureMode|'''[[#TintMode|TintMode]]'''|TypeAdv19=true| | |TintTextureMode|'''[[#TintMode|TintMode]]'''|TypeAdv19=true|{{Template:Material_TintTextureMode}} | ||
|Tint0|ColorX| | |Tint0|ColorX|{{Template:Material_Tint0}} | ||
|Tint1|ColorX| | |Tint1|ColorX|{{Template:Material_Tint1}} | ||
|OutsideMode|'''[[#Outside|Outside]]'''|TypeAdv22=true| | |OutsideMode|'''[[#Outside|Outside]]'''|TypeAdv22=true|{{Template:Material_OutsideMode}} | ||
|OutsideColor|ColorX| | |OutsideColor|ColorX|{{Template:Material_OutsideColor}} | ||
|TextureOffset|Float2| | |TextureOffset|Float2|{{Template:Material_TextureOffset}} | ||
|TextureScale|Float2| | |TextureScale|Float2|{{Template:Material_TextureScale}} | ||
|StereoTextureTransform|Bool| | |StereoTextureTransform|Bool|{{Template:Material_StereoTextureTransform}} | ||
|RightEyeTextureOffset|Float2| | |RightEyeTextureOffset|Float2|{{Template:Material_RightEyeTextureOffset}} | ||
|RightEyeTextureScale|Float2| | |RightEyeTextureScale|Float2|{{Template:Material_RightEyeTextureScale}} | ||
|Sidedness|Sidedness|{{Template:Material_Sidedness_Desc}} | |Sidedness|Sidedness|{{Template:Material_Sidedness_Desc}} | ||
|ZWrite|ZWrite|{{Template:Material_ZWrite_Desc}} | |ZWrite|ZWrite|{{Template:Material_ZWrite_Desc}} | ||
|ZTest|ZTest|{{Template:Material_ZTest_Desc}} | |ZTest|ZTest|{{Template:Material_ZTest_Desc}} | ||
|BlendMode|BlendMode|{{Template: | |BlendMode|BlendMode|{{Template:Material_BlendMode_Desc}} | ||
|OffsetFactor|Float|{{Template:Material_OffsetFactor_Desc}} | |OffsetFactor|Float|{{Template:Material_OffsetFactor_Desc}} | ||
|OffsetUnits|Float|{{Template:Material_OffsetUnits_Desc}} | |OffsetUnits|Float|{{Template:Material_OffsetUnits_Desc}} | ||
|MaxIntensity|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv35=true| | |MaxIntensity|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv35=true|{{Template:Material_MaxIntensity}} | ||
|Rect|Rect| | |Rect|Rect| {{Template:Material_Rect}} | ||
|RectClip|Bool| | |RectClip|Bool| {{Template:Material_RectClip}} | ||
|ColorMask|ColorMask| | |ColorMask|ColorMask| {{Template:Material_ColorMask}} | ||
|OffsetTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv39=true| | |OffsetTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv39=true|{{Template:Material_OffsetTexture}} | ||
|OffsetMask|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv40=true| | |OffsetMask|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv40=true|{{Template:Material_OffsetMask}} | ||
|OffsetTextureOffset|Float2| | |OffsetTextureOffset|Float2|{{Template:Material_OffsetTextureOffset}} | ||
|OffsetTextureScale|Float2| | |OffsetTextureScale|Float2|{{Template:Material_OffsetTextureScale}} | ||
|OffsetMagnitude|Float2| | |OffsetMagnitude|Float2|{{Template:Material_OffsetMagnitude}} | ||
|StencilComparison|StencilComparison|{{Template:Material_StencilComparison_Desc}} | |StencilComparison|StencilComparison|{{Template:Material_StencilComparison_Desc}} | ||
|StencilOperation|StencilOperation|{{Template:Material_StencilOperation_Desc}} | |StencilOperation|StencilOperation|{{Template:Material_StencilOperation_Desc}} | ||
Line 61: | Line 61: | ||
|StencilReadMask|Byte|{{Template:Material_StencilReadMask_Desc}} | |StencilReadMask|Byte|{{Template:Material_StencilReadMask_Desc}} | ||
|RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | |RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | ||
}} | |||
== Mode == | |||
{{Table EnumValues | |||
}} | |||
== OutsideMode == | |||
{{Table EnumValues | |||
}} | |||
== TintMode == | |||
{{Table EnumValues | |||
}} | }} | ||
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<!--T:5--> | <!--T:5--> | ||
== | == See Also == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Projection360 Material]] | [[Category:Components{{#translation:}}|Projection360 Material]] | ||
[[Category:Components With Nested Enums{{#translation:}}|Projection360 Material]] | [[Category:Components With Nested Enums{{#translation:}}|Projection360 Material]] |
Latest revision as of 20:44, 29 June 2025
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image 
Projection360 Material component as seen in the Scene Inspector

Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | Internal. |
Texture
|
ITexture2D | The texture to debug data for. |
SecondaryTexture
|
ITexture2D | Template:Material SecondaryTexture |
Cubemap
|
Cubemap | Template:Material Cubemap |
SecondaryCubemap
|
Cubemap | Template:Material SecondaryCubemap |
CubemapLOD
|
Nullable`1<Float> | Template:Material CubemapLOD |
TextureLerp
|
Float | Template:Material TextureLerp |
Projection
|
Mode | Template:Material Projection |
FieldOfView
|
Float2 | the field of view of the Depth data.
|
AngleOffset
|
Float2 | Template:Material AngleOffset |
PerspectiveFieldOfView
|
Float2 | Template:Material PerspectiveFieldOfView |
PerspectiveAngleOffset
|
Float2 | Template:Material PerspectiveAngleOffset |
Tint
|
ColorX | The color to multiply or tint by for the entire material. |
Exposure
|
Float | How much exposure or brightness should be given to the sky. |
Gamma
|
Float | the gamma effect. |
TintTexture
|
ITexture2D | Template:Material TintTexture |
TintTextureScale
|
Float2 | Template:Material TintTextureScale |
TintTextureOffset
|
Float2 | Template:Material TintTextureOffset |
TintTextureMode
|
TintMode | Template:Material TintTextureMode |
Tint0
|
ColorX | Template:Material Tint0 |
Tint1
|
ColorX | Template:Material Tint1 |
OutsideMode
|
Outside | Template:Material OutsideMode |
OutsideColor
|
ColorX | Template:Material OutsideColor |
TextureOffset
|
Float2 | How much to shift around the position of the different texture maps. |
TextureScale
|
Float2 | How much to scale up or down the different texture maps. |
StereoTextureTransform
|
Bool | Whether a texture on the surface should appear different in the right eye. |
RightEyeTextureOffset
|
Float2 | The override for texture in the right eye for offset. |
RightEyeTextureScale
|
Float2 | The override for texture in the right eye for scale. |
Sidedness
|
Sidedness | Render on both sides of the mesh, front, or back. |
ZWrite
|
ZWrite | whether this material should respect the distance it is from the camera. |
ZTest
|
ZTest | Determines whether this object should render when it is in front of or behind other objects that respect depth from the camera |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
OffsetFactor
|
Float | how much this material should be pushed forwards or backwards on the depth buffer factor wise |
OffsetUnits
|
Float | how much this material should be pushed forwards or backwards on the depth buffer unit wise |
MaxIntensity
|
Nullable`1<Float> | Template:Material MaxIntensity |
Rect
|
Rect | See RectClip on Materials. |
RectClip
|
Bool | Toggles if the material should use Rect
|
ColorMask
|
ColorMask | What colors behind the material should make it through the filter. |
OffsetTexture
|
ITexture2D | The texture used to offset the positions of pixels. |
OffsetMask
|
ITexture2D | Template:Material OffsetMask |
OffsetTextureOffset
|
Float2 | How much to offset the detail of the OffsetTexture
|
OffsetTextureScale
|
Float2 | How much to scale the detail of the OffsetTexture
|
OffsetMagnitude
|
Float2 | How much to amplify the offset effect. |
StencilComparison
|
StencilComparison | See Type:StencilComparison for an in depth explanation on what this does. |
StencilOperation
|
StencilOperation | See Type:StencilOperation for an in depth explanation on what this does. |
StencilID
|
Byte | The Stencil ID of this material. This is sometimes written to the frame buffer's Stencil mask, or used to determine whether this material should render for a particular pixel. |
StencilWriteMask
|
Byte | does a Bitwise AND with this number for every pixel in the frame buffer this is rendering on top of when this object is drawn, after reading from the buffer. |
StencilReadMask
|
Byte | is bitwise ANDed with the Stencil in the frame buffer before the test compares them. |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Mode
Name | Value | Description |
---|
OutsideMode
Name | Value | Description |
---|
TintMode
Name | Value | Description |
---|