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|Name=Billboard Particle Renderer
|Name=Billboard Particle Renderer
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The '''BillboardParticleRenderer''' component is a rendering style component for Particle systems that give them the default square tile based particles.
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]].
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true| The material to use to render the particles.
|Alignment|BillboardAlignment|
|Alignment|'''[[Component:BillboardRenderBufferRenderer#BillboardAlignment|BillboardRenderBufferRenderer.BillboardAlignment]]'''|TypeAdv1=true| How to align the particles.
|MinBillboardScreenSize|Float|
|MinBillboardScreenSize|Float| The minimum size a particle can be on the screen.
|MaxBillboardScreenSize|Float|
|MaxBillboardScreenSize|Float| The maximum size a particle can be on the screen.
|MotionVectorMode|MotionVectorMode|
|MotionVectorMode|MotionVectorMode| How to handle rendering particles when it comes to their motion vectors.
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== Sync Delegates ==
{{Table ComponentTriggers
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== Usage ==
== Usage ==
Attach to a slot, add to the renderer slot in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component.
== Examples ==
== Examples ==
Making a simple cloud of particles or fire or any other Particle effect.