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|Priority|Int| The priority of this Mapper over other mappers.
|Priority|Int| The priority of this Mapper over other mappers.
|ShowDebugVisuals|Bool| Whether to show the haptic points for this haptic mapper.
|ShowDebugVisuals|Bool| Whether to show the haptic points for this haptic mapper.
|HapticPoints|{{RootFieldType|SyncList`1|[[#TaggedHapticPoint|TaggedHapticPoint]]}}|TypeAdv2=true| A list of haptic points with tags and where they go.
|HapticPoints|{{RootFieldType|SyncList`1|[[#TaggedHapticPoint|TagHapticPointMapper.TaggedHapticPoint]]}}|TypeAdv2=true| A list of haptic points with tags and where they go.
}}
}}
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== Examples ==
== Examples ==
* This gives you flexibility to customize the mapping when it doesn't fit the standard body parametrization, but it requires manual setup on the avatar to configure locations for each tag
* This gives you flexibility to customize the mapping when it doesn't fit the standard body parametrization, but it requires manual setup on the avatar to configure locations for each [[Tag]].
== See Also ==
== See Also ==
Latest revision as of 21:52, 20 March 2025
Component image
Tag Haptic Point Mapper component as seen in the Scene Inspector
The TagHapticPointMapper allows for defining custom mapping on avatars.
This works as part of the game's robust Haptics system.
Full body avatars are automatically instrumented with this component
You can define list of Slots with associated HapticTag on this component, which determine where will haptic points be mapped to
You can specify that haptic devices (e.g. GigglePuck) can be mapped to a specific tag in the settings
Examples
This gives you flexibility to customize the mapping when it doesn't fit the standard body parametrization, but it requires manual setup on the avatar to configure locations for each Tag.