|Sun|'''[[Component:Light|Light]]'''|TypeAdv2=true| The light to use for rotation, intensity, and color of the sun on this material.
|AtmosphereThickness|Float|
|AtmosphereThickness|Float| How much the atmosphere will light up the scene. If this is low, the <code>SkyTint</code> color coming up from the lower region of the world won't make it up to the top of the world as well, and will gradient into black. good for thin atmosphere planets, or 0 for no atmosphere.
|SkyTint|ColorX|
|SkyTint|ColorX| The tint of the atmosphere of the world.
|GroundColor|ColorX|
|GroundColor|ColorX| The tint of the sky below the horizon line.
|Exposure|Float|
|Exposure|Float| How much to light up or darken the sky color overall.
}}
== SunType ==
{{Table EnumValues
|None|0| There should be no sun texture in the sky.
|Simple|1| There should be a simple disk for the sun texture in the sky.
|HighQuality|2| There should be a disk with a feathered/gradient edge for the sun texture in the sky.
}}
}}
== Behavior ==
== Usage ==
== Examples ==
== Examples ==
[[File:ProceduralSky_Example_1.png|thumb|600px|Example of a procedural sky using a sun size of 0.2, an atmospheric thickness of 0.2, a sun quality of high, and a sun color of cyan close to the horizon.]]
How much the atmosphere will light up the scene. If this is low, the SkyTint color coming up from the lower region of the world won't make it up to the top of the world as well, and will gradient into black. good for thin atmosphere planets, or 0 for no atmosphere.
How much to light up or darken the sky color overall.
SunType
Values
Name
Value
Description
None
0
There should be no sun texture in the sky.
Simple
1
There should be a simple disk for the sun texture in the sky.
HighQuality
2
There should be a disk with a feathered/gradient edge for the sun texture in the sky.
Usage
Examples
Example of a procedural sky using a sun size of 0.2, an atmospheric thickness of 0.2, a sun quality of high, and a sun color of cyan close to the horizon.