Component:TextureQualitySettings: Difference between revisions

From Resonite Wiki
Automated: update SyncDelegates
add info
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
|Name=Texture Quality Settings
|Name=Texture Quality Settings
}}
}}
{{stub}}
The '''TextureQualitySettings''' component is part of the [[Settings]] menu and should be interacted with via such menu instead of through this component.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|TextureSizeRatio|TextureSizeRatio|
|TextureSizeRatio|TextureSizeRatio| The ratio at which textures should be loaded locally versus their original size on the cloud.
|TextureSizeLimit|TextureSizeLimit|
|TextureSizeLimit|TextureSizeLimit| The maximum Texture Size that textures should be loaded at.
|MinimumTextureSize|Int|
|MinimumTextureSize|Int| The minimum size textures loaded can be locally.
|DefaultFilterMode|TextureFilterMode|
|DefaultFilterMode|TextureFilterMode| The default Texture mode that textures will be if they don't manually specify their Texture mode.
|AnisotropicLevel|Int|
|AnisotropicLevel|Int| The Anisotropic levels textures should have.
|UseAnisotropicLevel|Bool|
|UseAnisotropicLevel|Bool| Whether the Anisotropic levels should be used.
}}
}}


== Sync Delegates ==
== Sync Delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|ReloadAllTextures[[Type:Action|Action]]|[[Type:Action|Action]]|false|
|ReloadAllTextures:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Forces a reload of all loaded textures to use curre t Settings (LAGGY)
}}
}}


== Behavior ==
== Usage ==
See [[Settings]].


== Examples ==
== Examples ==
See [[Settings]].


== See Also ==
== See Also ==
* [[Settings]]


[[Category:Components:Uncategorized{{#translation:}}|Texture Quality Settings]]
[[Category:Components:Uncategorized{{#translation:}}|Texture Quality Settings]]
[[Category:Components{{#translation:}}|Texture Quality Settings]]
[[Category:Components{{#translation:}}|Texture Quality Settings]]
[[Category:ComponentStubs]]

Latest revision as of 16:22, 30 April 2025

Component image 
Texture Quality Settings component as seen in the Scene Inspector

The TextureQualitySettings component is part of the Settings menu and should be interacted with via such menu instead of through this component.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
TextureSizeRatio TextureSizeRatio The ratio at which textures should be loaded locally versus their original size on the cloud.
TextureSizeLimit TextureSizeLimit The maximum Texture Size that textures should be loaded at.
MinimumTextureSize Int The minimum size textures loaded can be locally.
DefaultFilterMode TextureFilterMode The default Texture mode that textures will be if they don't manually specify their Texture mode.
AnisotropicLevel Int The Anisotropic levels textures should have.
UseAnisotropicLevel Bool Whether the Anisotropic levels should be used.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
ReloadAllTextures:Action Action X Forces a reload of all loaded textures to use curre t Settings (LAGGY)

Usage

See Settings.

Examples

See Settings.

See Also