imported>Psychpsyo Added description and usage. |
m ProbablePrime moved page ButtonValueShift (Component) to Component:ButtonValueShift: Creating component Namespace |
(No difference)
|
Revision as of 06:29, 20 January 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
The ButtonValueShift component can be used to make a button add X to a value whenever it is pressed.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
TargetValue
|
IField<float> | The value to shift. |
Delta
|
Float | By how much TargetValue should be shifted on each press.
|
Min
|
Float | The minimum value that can be shifted to. |
Max
|
Float | The maximum value that can be shifted to. |
WrapAround
|
Bool | Whether or not the value should wrap around to the other extreme when reaching either Min or Max .
|
Usage
To function, the component simply needs to be attached to a slot that also has a button component attached to it.
From then on, pressing that button will activate the ButtonValueShift, making it shift its TargetValue
by its Delta
.
Examples
Related Issues
#2108 - ButtonValueShift "WrapAround" does not wrap around in reverse properly
#2431 - ButtonValueShift<floatQ> is created with invalid values and fails to rotate target
#2441 - ButtonValueShift<floatQ> doesn't rotate target as expected