Category:ProtoFlux:Physics: Difference between revisions

Category page
Created page with " {{Table ProtoFluxCategorySubcategories |Events| Collision and Climbing Events }} {{Table ProtoFluxCategoryNodes |Apply Character Force|| |Apply Character Impulse|| |As Character Controller|| |Character Controller User|| Gives the simulating user of a Character Controller. |Character Gravity|| provides gravity of the Character Controller. |Character Ground Collider|| Gives the collider underfoot of..."
 
Cleaning ProtoFlux Categories
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|Set Character Velocity|| Sets the velocity of the given [[CharacterController (Component)|Character Controller]].
|Set Character Velocity|| Sets the velocity of the given [[CharacterController (Component)|Character Controller]].
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[[Category:ProtoFlux]]

Revision as of 11:20, 5 February 2024

Subcategories
Category Summary
Events Collision and Climbing Events
Nodes
Node Name Description
Apply Character Force
Apply Character Impulse
As Character Controller
Character Controller User Gives the simulating user of a Character Controller.
Character Gravity provides gravity of the Character Controller.
Character Ground Collider Gives the collider underfoot of the Character Controller.
Character Linear Velocity Gives the speed of the Character Controller.
Find Character Controller From Slot Find the Character Controller of a given Slot.
Find Character Controller From User Find the Character Controller a Type:User is using to move.
Hit UV Coordinate
Is Character Controller Checks if a Collider is part of a Character Controller's simulation.
Is Character On Ground True if the Character Controller is on the ground.
Raycaster Constantly raycasts from the provided Slot in the provided direction and gives the hit result
Raycast One Raycasts from the provided Slot in the provided direction and gives the hit result upon Call.
Set Character Gravity Sets the gravity value field of the given Character Controller.
Set Character Velocity Sets the velocity of the given Character Controller.