Component:RemoteConnectionPointDriver: Difference between revisions

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== Usage == <!--T:3-->
== Usage == <!--T:3-->
* It's not a complete physical rope simulator or anything, but it lets you connect two endpoints using the different wire mesh types. [https://discord.com/channels/402159838827905024/735381514988159016/884508590776389662| Official Discord conversation]
* It's not a complete physical rope simulator or anything, but it lets you connect two endpoints using the different wire mesh types.
* Hyper convenience components that make tube meshes squishy like neurons [https://misskey.neos.love/notes/9ayr0ptm5x| Post in jp Community]
* Hyper convenience components that make tube meshes squishy like neurons


== Examples == <!--T:4-->
== Examples == <!--T:4-->
[https://discord.com/channels/402159838827905024/469131434628612116/884387788651384882| Official Discord post when update (2021.9.6.614)]
 


== Related Components == <!--T:5-->
== Related Components == <!--T:5-->

Revision as of 21:30, 3 March 2024

RemoteConnectionPointDriver allows driving local position, vector, orientation and size from a target Slot. It can be used with TubeWireMesh and StripeWireMesh to drive the other point from another slot.

Component image 
Remote Connection Point Driver component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
FilterThreshold Float
TargetPoint TransformRelayRef
TargetVector Float3
TargetSize Float
TargetOrientation FloatQ
LocalPoint IField<float3>
LocalVector IField<float3>
LocalOrientation IField<floatQ>
LocalSize IField<float>

Usage

  • It's not a complete physical rope simulator or anything, but it lets you connect two endpoints using the different wire mesh types.
  • Hyper convenience components that make tube meshes squishy like neurons

Examples

Related Components