Component:MatcapMaterial: Difference between revisions

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m ProbablePrime moved page MatcapMaterial (Component) to Component:MatcapMaterial: Creating component Namespace
Automated: update component fields
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{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|
|_shader|IAssetProvider`1|TypeString1=IAssetProvider<Shader>|
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|
|Matcap|IAssetProvider`1|TypeString2=IAssetProvider<ITexture2D>|
|Matcap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true|
|NormalMap|IAssetProvider`1|TypeString3=IAssetProvider<ITexture2D>|
|NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv3=true|
|BlendMode|BlendMode|
|BlendMode|BlendMode|
|RenderQueue|Int|
|RenderQueue|Int|

Revision as of 09:48, 1 March 2024


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Component image 
Matcap Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
_shader Shader
Matcap ITexture2D
NormalMap ITexture2D
BlendMode BlendMode
RenderQueue Int

Usage

Examples

Related Components