ProtoFlux:Sample Texture3D UVW: Difference between revisions

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Create Sample Texture3D UVW ProtoFlux Node
 
node visual brokee
 
Line 1: Line 1:
{{#Invoke:ProtoFlux|GenerateUI
{{#Invoke:ProtoFlux|GenerateUI
|Name=Sample Texture 2D UVW
|Name=Sample Texture 3D UVW
|Category=Assets
|Category=Assets
|Inputs=
|Inputs=
[
[
{"Name":"Texture", "Type":"Texture2D"},
{"Name":"Texture", "Type":"Texture3D"},
{"Name":"UVW", "Type":"float2"}
{"Name":"UVW", "Type":"float2"}
]
]

Latest revision as of 20:49, 19 February 2024

Sample Texture 3D UVW
Texture
*
UVW
Assets


Sample texture 2D UVW is a node that allows you to sample the pixel color of an 3 dimensional Texture that has readable enabled based on a 0->1 range on UVW instead of pixels. Since the StaticTexture3D component needs to have readable enabled, most players opt to keep a component on the object that their code is on, and then change it's URL so they can read the image's pixels.

This node also takes a raw IAsset<Texture3D> instead of an asset provider. To extract the raw texture reference from the provider for use in this node, see the Get Asset Node.

Inputs

Texture (IAsset<Texture3D>)

The raw asset of an IAssetProvider<Texture3D> extracted using a Get Asset Node.

UVW (Float2)

The UVW position to sample the colorX from.

Outputs

* (colorX)

The ColorX color from the provided Texture (IAsset<Texture2D>) at the provided UVW (Float2).

Examples