Automated: update component fields |
ColorTarget nested type |
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== Usage == | == Usage == | ||
== ColorTarget == | |||
{{stub}} | |||
{{Table EnumValues | |||
|Albedo|0| | |||
|Emissive|1| | |||
|Metallic|2| | |||
}} | |||
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[[Category:Materials:PBS]] | [[Category:Materials:PBS]] | ||
[[Category:Materials]] | [[Category:Materials]] | ||
[[Category:Components With Nested Enums]] |
Revision as of 23:30, 1 March 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor
|
ColorX | |
AlbedoTexture
|
ITexture2D | |
EmissiveColor
|
ColorX | |
EmissiveMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
OcclusionMap
|
ITexture2D | |
VertexColorInterpolationSpace
|
ColorProfile | |
Culling
|
Culling | |
AlphaHandling
|
AlphaHandling | |
AlphaClip
|
Float | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
Metallic
|
Float | |
Smoothness
|
Float | |
MetallicMap
|
ITexture2D | |
VertexColorTarget
|
ColorTarget | |
_regular
|
Shader | |
_transparent
|
Shader | |
_transparentFront
|
Shader |
Usage
ColorTarget
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Name | Value | Description |
---|---|---|
Albedo
|
0 | |
Emissive
|
1 | |
Metallic
|
2 |