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Automated: update 'HighPriorityIntegration' description |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|Rect|Rect| | |Rect|Rect| |
Revision as of 12:00, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Rect
|
Rect | |
OuterColor
|
ColorX | |
InnerColor
|
ColorX | |
ClipRect
|
Nullable`1<Rect> | |
BlendMode
|
BlendMode | |
Sidedness
|
Sidedness | |
ZWrite
|
ZWrite | |
ZTest
|
ZTest | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int |