|AutoTarget|Bool| Whether or not the component should pick its own target.
|AutoTarget|Bool| Whether or not the component should pick its own target.
|ExcludeActiveUser|Bool| If this is true and the slot with this component is parented to a user, it won't look at that user.
|ExcludeActiveUser|Bool| If this is true and the slot with this component is parented to a user, it won't look at that user.
|SwingReference|Float3|
|SwingReference|Float3| The first axis in which to restrict rotation essentially.
|TwistReference|Float3|
|TwistReference|Float3| The second axis in which to restrict rotation essentially, for best results, make this axis perpendicular to <code>SwingReference</code>.
|MaxSwing|Float|
|MaxSwing|Float| How much this can rotate on the <code>SwingReference</code> axis.
|MaxTwist|Float|
|MaxTwist|Float| How much this can rotate on the <code>TwistReference</code> axis.
|_rotation|{{RootFieldType|FieldDrive`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv9=true| The rotation field to drive with this component's calculations. Usually this is the slot that this component is on.
}}
}}
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== Usage ==
{{stub}}
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== Examples ==
== Examples ==
{{stub}}
This can be used to make guards that look at the user when they get close. This can also be used to make UI or nametags that look at the user, or automated turrets.
In Reality, Swing and Twist are a more complicated subject, and is best to just change the <code>MaxSwing</code> and <code>MaxTwist</code> values only until you are comfortable or learn how the reference axis's work.
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== Related Issues ==
== Related Issues ==
{{stub}}
None right now.
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== Related Components ==
== Related Components ==
[[Category:ComponentStubs]]
[[Category:Components:Transform:Drivers{{#translation:}}|Auto Look At User]]
[[Category:Components:Transform:Drivers{{#translation:}}|Auto Look At User]]
[[Category:Components{{#translation:}}|Auto Look At User]]
[[Category:Components{{#translation:}}|Auto Look At User]]
The rotation field to drive with this component's calculations. Usually this is the slot that this component is on.
Examples
This can be used to make guards that look at the user when they get close. This can also be used to make UI or nametags that look at the user, or automated turrets.
In Reality, Swing and Twist are a more complicated subject, and is best to just change the MaxSwing and MaxTwist values only until you are comfortable or learn how the reference axis's work.