Automated: create new component page |
clean up page headers and add haptics page link |
||
Line 5: | Line 5: | ||
{{stub}} | {{stub}} | ||
== | This works as part of the game's robust [[Haptics]] system. | ||
== Fields == | |||
{{Table ComponentFields | {{Table ComponentFields | ||
|Priority|Int| | |Priority|Int| | ||
Line 18: | Line 20: | ||
}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == |
Latest revision as of 20:21, 7 February 2025
Component image 
Arm Haptic Point Mapper component as seen in the Scene Inspector

This article or section is a Stub. You can help the Resonite Wiki by expanding it.
This works as part of the game's robust Haptics system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Priority
|
Int | |
ShowDebugVisuals
|
Bool | |
BoneChain
|
list of Slot | |
NormalizedStart
|
Float | |
NormalizedEnd
|
Float | |
Side
|
Chirality | |
UpAxis
|
Float3 | |
ForwardAxis
|
Float3 | |
HandRadius
|
Float |