Component:CharacterColliderSetterTool: Difference between revisions

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== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|_equipLink|{{RootFieldType|LinkTarget`1|[[Type:ITool|ITool]]}}|TypeAdv0=true|
|_equipLink|{{RootFieldType|LinkTarget`1|[[Type:ITool|ITool]]}}|TypeAdv0=true| {{Template:ITool _equipLink}}
|TipReference|Slot|
|TipReference|Slot| {{Template:ITool TipReference}}
|BlockGripEquip|Bool|
|BlockGripEquip|Bool| {{Template:ITool BlockGripEquip}}
|BlockRemoteEquip|Bool|
|BlockRemoteEquip|Bool| {{Template:ITool BlockRemoteEquip}}
|EquipName|String|
|EquipName|String| {{Template:ITool EquipName}}
|_overrideActiveTool|'''[[Component:InteractionHandler|InteractionHandler]]'''|TypeAdv5=true|
|_overrideActiveTool|'''[[Component:InteractionHandler|InteractionHandler]]'''|TypeAdv5=true| {{Template:ITool _overrideActiveTool}}
|_gripPosesGenerated|Bool|
|_gripPosesGenerated|Bool| {{Template:ITool _gripPosesGenerated}}
|ApplyToObjectRoot|Bool|
|ApplyToObjectRoot|Bool|
|MarkGrippable|Bool|
|MarkGrippable|Bool|

Latest revision as of 19:59, 19 October 2024

Component image 
Character Collider Setter Tool component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
_equipLink direct LinkTarget`1<ITool> This is Internal, and is used by the engine to retrieve the component this field is a part of. It cannot be assigned to.
TipReference Slot The slot to use as the tool's tip, instead of the component's slot.
BlockGripEquip Bool Whether to prevent legacy double grip equipping from equipping this tooltip.
BlockRemoteEquip Bool Whether to prevent equipping by clicking via laser
EquipName String The name of the tool in the context menu when equipping via context menu.
_overrideActiveTool InteractionHandler The interaction handler to use instead of this tool as an interaction handler.
_gripPosesGenerated Bool Whether the Grip Pose Reference components and slots have been generated for this tool.
ApplyToObjectRoot Bool
MarkGrippable Bool

Behavior

Examples

See Also