|MinStartLifetime|Float|The shortest amount of time a particle will potentially exist
|MinStartLifetime|Float|The shortest amount of time a particle will potentially exist
|MaxStartLifetime|Float|the longest amount of time a particle will potentially exist
|MaxStartLifetime|Float|the longest amount of time a particle will potentially exist
|MinStartSize|Float|A multiplier for the smallest size a particle can potentially be|MaxStartSize|Float|A multiplier for the largest size a particle can potentially be
|MinStartSize|Float|A multiplier for the smallest size a particle can potentially be
|MaxStartSize|Float|A multiplier for the largest size a particle can potentially be
|MinStartSpeed|Float|
|MinStartSpeed|Float|
The slowest a particle will potentially be emitted in meters per second|MaxStartSpeed|Float|
The slowest a particle will potentially be emitted in meters per second
|MaxStartSpeed|Float|
The fastest a particle will potentially be emitted in meters per second|MinStartRotation|Float|The lowest amount of degrees around its emission axis a particle will potentially be emitted at|MaxStartRotation|Float|The highest amount of degrees around its emission axis a particle will potentially be emitted at|MinStartAngularVelocity|Float|The lowest amount of spin a particle will potentially have on emission in degrees per second|MaxStartAngularVelocity|Float|The highest amount of spin a particle will potentially have on emission in degrees per second|Use3DRotation|Bool|Whether or not the particles will be affected by the 3D rotation inputs
The fastest a particle will potentially be emitted in meters per second
|MinStartRotation3D|Float3|The lowest amount of degrees a particle will potentially be rotated by on emission as an Euler angle|MaxStartRotation3D|Float3|The highest amount of degrees a particle will potentially be rotated by on emission as an Euler angle|MinStartAngularVelocity3D|Float3|The lowest amount of spin a particle will potentially have on emission in degrees per second as an Euler angle|MaxStartAngularVelocity3D|Float3|The highest amount of spin a particle will potentially have on emission in degrees per second as an Euler angle|GravityStrength|Float|How strongly gravity affects the emitted particles as a multiplier (i.e. setting this to 1 applies standard Earth gravity)|MinStartColor|ColorX|
|MinStartRotation|Float|The lowest amount of degrees around its emission axis a particle will potentially be emitted at
|MaxStartRotation|Float|The highest amount of degrees around its emission axis a particle will potentially be emitted at
|MinStartAngularVelocity|Float|The lowest amount of spin a particle will potentially have on emission in degrees per second
|MaxStartAngularVelocity|Float|The highest amount of spin a particle will potentially have on emission in degrees per second
|Use3DRotation|Bool|Whether or not the particles will be affected by the 3D rotation inputs
|MinStartRotation3D|Float3|The lowest amount of degrees a particle will potentially be rotated by on emission as an Euler angle
|MaxStartRotation3D|Float3|The highest amount of degrees a particle will potentially be rotated by on emission as an Euler angle
|MinStartAngularVelocity3D|Float3|The lowest amount of spin a particle will potentially have on emission in degrees per second as an Euler angle
|MaxStartAngularVelocity3D|Float3|The highest amount of spin a particle will potentially have on emission in degrees per second as an Euler angle
|GravityStrength|Float|How strongly gravity affects the emitted particles as a multiplier (i.e. setting this to 1 applies standard Earth gravity)
|Collisions|Bool|Whether or not the emitted particles will react to colliders
|Collisions|Bool|Whether or not the emitted particles will react to colliders
|Bounce|Float|A multiplier for the velocity lost when the particle collides with something (1 is a perfectly elastic bounce, 0.5 loses half speed on collision, etc)|LifetimeLoss|Float|A multiplier for how much of its remaining lifetime a particle loses on collision|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv25=true|The material that will be used by the particles|TrailMaterial|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv26=true|The material that will be used by the trails of the particles|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv27=true|The mesh (if any) that will be used by the particles.|Alignment|ParticleAlignment|Facing: Particles always face the viewport position. Velocity: Particles face the direction they're moving. View: Particles align to the viewport plane. Local: Particles align with the space of this component. World: Particles align to the z-axis of the world.|LengthScale|Float|
|Bounce|Float|A multiplier for the velocity lost when the particle collides with something (1 is a perfectly elastic bounce, 0.5 loses half speed on collision, etc)
|LifetimeLoss|Float|A multiplier for how much of its remaining lifetime a particle loses on collision
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv25=true|The material that will be used by the particles
|TrailMaterial|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv26=true|The material that will be used by the trails of the particles
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv27=true|The mesh (if any) that will be used by the particles.
|Alignment|ParticleAlignment|Facing: Particles always face the viewport position. Velocity: Particles face the direction they're moving. View: Particles align to the viewport plane. Local: Particles align with the space of this component. World: Particles align to the z-axis of the world.
|LengthScale|Float|
|VelocityScale|Float|
|VelocityScale|Float|
|MinParticleSize|Float|
|MinParticleSize|Float|
|MaxParticleSize|Float|
|MaxParticleSize|Float|
|ParticleTrails|ParticleTrailMode|PerParticle: Each particle gets a trail. Ribbon: One trail connects each particle in the order they were emitted.
|ParticleTrails|ParticleTrailMode|PerParticle: Each particle gets a trail. Ribbon: One trail connects each particle in the order they were emitted.
|TrailRatio|Float|A multiplier for how likely a particle is to have a trail. Only affects PerParticle trail mode|RibbonCount|Int|
|TrailRatio|Float|A multiplier for how likely a particle is to have a trail. Only affects PerParticle trail mode
|RibbonCount|Int|
|TrailMinimumVertexDistance|Float|
|TrailMinimumVertexDistance|Float|
|TrailWorldSpace|Bool|
|TrailWorldSpace|Bool|
|TrailDiesWithParticle|Bool|Allows the trail to complete its full lifetime even if the particle it's attached to disappears|ParticleSizeAffectsTrailWidth|Bool|Whether or not the particle size affects the trail width
|TrailDiesWithParticle|Bool|Allows the trail to complete its full lifetime even if the particle it's attached to disappears
|ParticleSizeAffectsTrailWidth|Bool|Whether or not the particle size affects the trail width
|ParticleSizeAffectsTrailLifetime|Bool|Whether or not the particle size affects the trail lifetime
|ParticleSizeAffectsTrailLifetime|Bool|Whether or not the particle size affects the trail lifetime
|InheritTrailColorFromParticle|Bool|Whether or not the particle color affects the trail color
|InheritTrailColorFromParticle|Bool|Whether or not the particle color affects the trail color
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|MinTrailColor|ColorX|
|MinTrailColor|ColorX|
|MaxTrailColor|ColorX|
|MaxTrailColor|ColorX|
|MinTrailWidth|Float|The lower limit for the potential trail width|MaxTrailWidth|Float|The lower limit for the potential trail width|GenerateLightingDataForTrails|Bool|
|MinTrailWidth|Float|The lower limit for the potential trail width
|MaxTrailWidth|Float|The lower limit for the potential trail width
Facing: Particles always face the viewport position. Velocity: Particles face the direction they're moving. View: Particles align to the viewport plane. Local: Particles align with the space of this component. World: Particles align to the z-axis of the world.