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[[File:Scene_Inspector_Slot_Example.webp|thumb|400px|<translate>A slot's fields and available operations, as shown in the [[<tvar name=1>Scene Inspector</tvar>|Scene Inspector]]</translate>.|alt=<translate>Refer to caption.</translate>]] | [[File:Scene_Inspector_Slot_Example.webp|thumb|400px|<translate><!--T:37--> A slot's fields and available operations, as shown in the [[<tvar name=1>Scene Inspector</tvar>|Scene Inspector]]</translate>.|alt=<translate><!--T:38--> Refer to caption.</translate>]] | ||
<translate><!--T:19--> Similar to [[Component]]s, slots have a number of fields that can be modified:</translate> | <translate><!--T:19--> Similar to [[Component]]s, slots have a number of fields that can be modified:</translate> |
Revision as of 14:46, 7 March 2024
Every object in Resonite exists as a Slot. Slots form hierarchies, exist in 3D space via a transformation, and contain Components to add additional behavior.
Basic Properties
Hierarchy
A slot can contain zero or more slots, forming a hierarchy or "tree". A slot is a child if it is contained within another slot; that slot is its parent. The only slot without a parent is the root of the world, which contains all other slots.
This hierarchy is used for organization, transformation (see below), and many other features in Resonite.
Transformation
Every slot can be transformed in 3D space: it can be translated (moved), rotated, and scaled. A child slot's transformation is relative to its parent, so even though a child slot might specify no transformation, in global space it may be rotated or scaled because its parents are. Thus, a child's transform is called "local".
Components
Main article: Component
Slots contain components, which provide almost all the functionality in Resonite. See the main article for details.
Fields
Similar to Components, slots have a number of fields that can be modified:
Name | Type | Description |
---|---|---|
Name
|
String | The name of the component, as shown in the scene inspector. |
Parent
|
Slot | A reference to the parent slot in the hierarchy. |
Tag
|
String | A string tag used for identifying slots in various systems. |
Active
|
Bool | A general-purpose field to "disable" this slot and its components. If a slot is deactivated, its children are deactivated too. Note that not all components and features respect this field. |
Persistent
|
Bool | Whether this slot will be saved, for example to the Inventory. If this is disabled, the slot and all its descendants will not be saved. |
Position
|
Float3 | The position offset this slot has relative to its parent. |
Rotation
|
FloatQ | The rotation this slot has relative to its parent. |
Scale
|
Float3 | The scale this slot has relative to its parent. |
OrderOffset
|
Long | Controls the sort order of this control relative to its siblings. Slots with a higher value are "after" sibling with a lower value. This controls the order both in the scene inspector, and in many of Resonite's internal processes. |
Working With Slots
With the Scene Inspector
As a user, slots are primarily manipulated through the Scene Inspector. You can view, create, destroy and modify slots and their components.
With ProtoFlux
ProtoFlux has a set of nodes for working with the slot hierarchy, see Category:ProtoFlux:Slots for a list.
Limitations
- There is no way to access to a Slot's components with ProtoFlux.[1]