Created a page for the Simplex node. |
correct info about simplex, add 4d noise |
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{{#Invoke:ProtoFlux|GenerateUI | |||
|Name=Simplex 4D | |||
|Category=Random | |||
|Inputs= | |||
[ | |||
{"Name":"Position", "Type":"float4"} | |||
] | |||
|Outputs= | |||
[ | |||
{"Name":"*", "Type":"float"} | |||
] | |||
|}} | |||
The '''Simplex''' set of nodes takes in a position (between 1 and 4 dimensions) and returns a [[Type:float|float]] noise value. It uses the simplex noise algorithm (similar to Perlin noise), which means that changing the position smoothly will result in a smooth change in the output. Unlike other nodes in the /Math/Random category, Simplex nodes are deterministic, so each position will always result in the same value. | |||
== Inputs == | == Inputs == | ||
=== Position ([[Type:float|float]] or [[Type:float2|float2]] or [[Type:float3|float3]]) === | === Position ([[Type:float|float]] or [[Type:float2|float2]] or [[Type:float3|float3]] or [[Type:float4|float4]]) === | ||
The value used to generate a simplex noise. | The value used to generate a simplex noise. |
Latest revision as of 22:17, 23 September 2025
Simplex 1D
Random
Simplex 2D
Random
Simplex 3D
Random
Simplex 4D
Random
The Simplex set of nodes takes in a position (between 1 and 4 dimensions) and returns a float noise value. It uses the simplex noise algorithm (similar to Perlin noise), which means that changing the position smoothly will result in a smooth change in the output. Unlike other nodes in the /Math/Random category, Simplex nodes are deterministic, so each position will always result in the same value.
Inputs
Position (float or float2 or float3 or float4)
The value used to generate a simplex noise.
Outputs
* (float)
The random noise result.
See Also
- Wikipedia's definition of simplex noise.