ProtoFlux:Simplex
The Simplex set of nodes takes in a position (between 1 and 4 dimensions) and returns a float noise value. It uses the simplex noise algorithm (similar to Perlin noise), which means that changing the position smoothly will result in a smooth change in the output. Unlike other nodes in the /Math/Random category, Simplex nodes are deterministic, so each position will always result in the same value.
More actions
Simplex 1D
Random
Simplex 2D
Random
Simplex 3D
Random
Simplex 4D
Random
The Simplex set of nodes takes in a position (between 1 and 4 dimensions) and returns a float noise value. It uses the simplex noise algorithm (similar to Perlin noise), which means that changing the position smoothly will result in a smooth change in the output. Unlike other nodes in the /Math/Random category, Simplex nodes are deterministic, so each position will always result in the same value.
Inputs
The value used to generate a simplex noise.
Outputs
* (float)
The random noise result.
See Also
- Wikipedia's definition of simplex noise.