ProtoFlux:Simplex

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Simplex 1D
Position
*
Random
Simplex 2D
Position
*
Random
Simplex 3D
Position
*
Random
Simplex 4D
Position
*
Random

The Simplex set of nodes takes in a position (between 1 and 4 dimensions) and returns a float noise value. It uses the simplex noise algorithm (similar to Perlin noise), which means that changing the position smoothly will result in a smooth change in the output. Unlike other nodes in the /Math/Random category, Simplex nodes are deterministic, so each position will always result in the same value.

Inputs

Position (float or float2 or float3 or float4)

The value used to generate a simplex noise.

Outputs

* (float)

The random noise result.

See Also