Simplex 1D
Random
Simplex 2D
Random
Simplex 3D
Random
Simplex 4D
Random
The Simplex set of nodes takes in a position (between 1 and 4 dimensions) and returns a float noise value. It uses the simplex noise algorithm (similar to Perlin noise), which means that changing the position smoothly will result in a smooth change in the output. Unlike other nodes in the /Math/Random category, Simplex nodes are deterministic, so each position will always result in the same value.
Inputs
Position (float or float2 or float3 or float4)
The value used to generate a simplex noise.
Outputs
* (float)
The random noise result.
See Also
- Wikipedia's definition of simplex noise.