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|Name=Debug Settings | |Name=Debug Settings | ||
}} | }} | ||
The '''DebugSettings''' component is updated during Resonite Updates to contain sometimes bleeding edge [[Settings]] for the game. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|DebugInputBindings|Bool| | |DebugInputBindings|Bool| Whether to display the user's controller inputs on their hands in the dash world. | ||
|ConvertParticleSystems|Bool| | |ConvertParticleSystems|Bool| Whether to convert spawned Particle systems by the user to [[PhotonDust]] | ||
}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == | ||
== See Also == | == See Also == | ||
* [[Settings#Debug|Debug Settings]] | |||
* [[Dash]] | |||
[[Category:Components:Uncategorized{{#translation:}}|Debug Settings]] | [[Category:Components:Uncategorized{{#translation:}}|Debug Settings]] | ||
[[Category:Components{{#translation:}}|Debug Settings]] | [[Category:Components{{#translation:}}|Debug Settings]] | ||
Latest revision as of 01:04, 23 December 2024
Component image
The DebugSettings component is updated during Resonite Updates to contain sometimes bleeding edge Settings for the game.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
DebugInputBindings
|
Bool | Whether to display the user's controller inputs on their hands in the dash world. |
ConvertParticleSystems
|
Bool | Whether to convert spawned Particle systems by the user to PhotonDust |