|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true| The material to use to render the particles.
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true| The material to use to render the particles.
|Alignment|BillboardAlignment| How to align the particles.
|Alignment|'''[[Component:BillboardRenderBufferRenderer#BillboardAlignment|BillboardRenderBufferRenderer.BillboardAlignment]]'''|TypeAdv1=true| How to align the particles.
|MinBillboardScreenSize|Float| The minimum size a particle can be on the screen.
|MinBillboardScreenSize|Float| The minimum size a particle can be on the screen.
|MaxBillboardScreenSize|Float| The maximum size a particle can be on the screen.
|MaxBillboardScreenSize|Float| The maximum size a particle can be on the screen.
|MotionVectorMode|MotionVectorMode| How to handle rendering particles when it comes to their motion vectors.
|MotionVectorMode|MotionVectorMode| How to handle rendering particles when it comes to their motion vectors.
}}
}}
Latest revision as of 22:38, 17 March 2025
Component image
Billboard Particle Renderer component as seen in the Scene Inspector
The BillboardParticleRenderer component is a rendering style component for Particle systems that give them the default square tile based particles.