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|Name=Local Lights Buffer Renderer | |Name=Local Lights Buffer Renderer | ||
}} | }} | ||
The '''Local Lights Buffer Renderer''' component is used to render the lights for a particle system. | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|LightType|LightType| | |LightType|LightType| The kind of light to use. | ||
|ShadowType|ShadowType| | |ShadowType|ShadowType| The light's shadow type. | ||
|ShadowStrength|Float| | |ShadowStrength|Float| The light's shadow strength. | ||
|ShadowNearPlane|Float| | |ShadowNearPlane|Float| The light's near plane. | ||
|ShadowMapResolution|Int| | |ShadowMapResolution|Int| The light's shadow map resolution. | ||
|ShadowBias|Float| | |ShadowBias|Float| The light's shadow bias. | ||
|ShadowNormalBias|Float| | |ShadowNormalBias|Float| The light's normal bias. | ||
|Cookie|{{RootFieldType|AssetRef`1|[[Type:ITexture|ITexture]]}}|TypeAdv7=true| | |Cookie|{{RootFieldType|AssetRef`1|[[Type:ITexture|ITexture]]}}|TypeAdv7=true| The texture used for the spotlight cutout texture. | ||
}} | }} | ||
== Usage == | == Usage == | ||
Used in particle systems. | |||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
* [[Component:Light]] | |||
* [[Photon Dust]] | |||
[[Category:Components:Uncategorized{{#translation:}}|Local Lights Buffer Renderer]] | [[Category:Components:Uncategorized{{#translation:}}|Local Lights Buffer Renderer]] | ||
[[Category:Components{{#translation:}}|Local Lights Buffer Renderer]] | [[Category:Components{{#translation:}}|Local Lights Buffer Renderer]] | ||
Latest revision as of 05:09, 2 June 2025
Component image File:LocalLightsBufferRendererComponent.pngLocal Lights Buffer Renderer component as seen in the Scene Inspector
The Local Lights Buffer Renderer component is used to render the lights for a particle system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
LightType
|
LightType | The kind of light to use. |
ShadowType
|
ShadowType | The light's shadow type. |
ShadowStrength
|
Float | The light's shadow strength. |
ShadowNearPlane
|
Float | The light's near plane. |
ShadowMapResolution
|
Int | The light's shadow map resolution. |
ShadowBias
|
Float | The light's shadow bias. |
ShadowNormalBias
|
Float | The light's normal bias. |
Cookie
|
ITexture | The texture used for the spotlight cutout texture. |
Usage
Used in particle systems.
Examples
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