|LeftSidewaysMode|SidewaysMovementMode| How the left controller should be used to move the user.
|RightSidewaysMode|SidewaysMovementMode|
|RightSidewaysMode|SidewaysMovementMode| How the right controller should be used to move the user.
|UseHeadDirectionForMovement|Bool|
|UseHeadDirectionForMovement|Bool| Should head direction or controller direction in VR for movement direction.
|UseSmoothTurn|Bool|
|UseSmoothTurn|Bool| Whether smooth turning using joystick should be used.
|SmoothTurnExclusiveMode|Bool|
|SmoothTurnExclusiveMode|Bool| Whether to use only smooth turning in all cases.
|SmoothTurnSpeed|Float|
|SmoothTurnSpeed|Float| The smooth turn speed sensitivity.
|SnapTurnAngle|Float|
|SnapTurnAngle|Float| How many degrees to change by when using snap turn mode.
|NoClipSpeed|Float|
|NoClipSpeed|Float| How fast the user's noclip speed should be.
|MovementDeadzone|Float|
|MovementDeadzone|Float| Any 0 to 1 value less than this is ignored for movement. (this is 0 to 1 range)
|TurningDeadzone|Float|
|TurningDeadzone|Float| Any 0 to 1 value less than this is ignored for turning.(this is 0 to 1 range)
|MovementExponent|Float|
|MovementExponent|Float| Pushes values from a 0 to 1 linear value to a quick ramp up effect still within a 0 to 1 range for movement speed input on the joysticks.