Automated: create new component page |
add info |
||
Line 3: | Line 3: | ||
|Name=World Grab Mover | |Name=World Grab Mover | ||
}} | }} | ||
The '''WorldGrabMover''' component is used as a visual for the [[Component:GrabWorldLocomotion|grab world locomotion]]. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|ShowLerp|Float| | |ShowLerp|Float| The lerp value for showing the visual. | ||
|_activatingUser|User| | |_activatingUser|User| The user making this visual for grabbing onto the world. | ||
|_crossMesh|{{RootFieldType|DriveRef`1|[[Component:CrossMesh|CrossMesh]]}}|TypeAdv2=true| | |_crossMesh|{{RootFieldType|DriveRef`1|[[Component:CrossMesh|CrossMesh]]}}|TypeAdv2=true| The cross mesh being used for the anchor visual. | ||
|_visualVisible|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv3=true| | |_visualVisible|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv3=true| Whether the visual should be visible. | ||
|_visualRotation|{{RootFieldType|FieldDrive`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv4=true| | |_visualRotation|{{RootFieldType|FieldDrive`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv4=true| The field to drive with the rotation for the visual. | ||
|_material|{{RootFieldType|DriveRef`1|[[PBS_RimMetallic|PBS_RimMetallic]]}}|TypeAdv5=true| | |_material|{{RootFieldType|DriveRef`1|[[PBS_RimMetallic|PBS_RimMetallic]]}}|TypeAdv5=true| The material that the visual is using. | ||
|_referencePosition|Float3| | |_referencePosition|Float3| the position this visual is trying to stay and anchor at. | ||
}} | }} | ||
== | == Usage == | ||
Not used directly by the user. | |||
== Examples == | == Examples == | ||
The cross that appears on the user's hand when moving with [[Component:GrabWorldLocomotion|grab world locomotion]]. | |||
== See Also == | == See Also == | ||
* [[Component:GrabWorldLocomotion]] | |||
[[Category:Components:Uncategorized{{#translation:}}|World Grab Mover]] | [[Category:Components:Uncategorized{{#translation:}}|World Grab Mover]] | ||
[[Category:Components{{#translation:}}|World Grab Mover]] | [[Category:Components{{#translation:}}|World Grab Mover]] | ||
Latest revision as of 01:00, 4 May 2025
Component image 
World Grab Mover component as seen in the Scene Inspector

The WorldGrabMover component is used as a visual for the grab world locomotion.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
ShowLerp
|
Float | The lerp value for showing the visual. |
_activatingUser
|
User | The user making this visual for grabbing onto the world. |
_crossMesh
|
reference drive of CrossMesh | The cross mesh being used for the anchor visual. |
_visualVisible
|
field drive of Bool | Whether the visual should be visible. |
_visualRotation
|
field drive of FloatQ | The field to drive with the rotation for the visual. |
_material
|
reference drive of PBS_RimMetallic | The material that the visual is using. |
_referencePosition
|
Float3 | the position this visual is trying to stay and anchor at. |
Usage
Not used directly by the user.
Examples
The cross that appears on the user's hand when moving with grab world locomotion.