ProtoFlux:Random Slerp FloatQ: Difference between revisions

From Resonite Wiki
Created the page for the Random Slerp FloatQ node.
 
Added category: ContinuouslyChanging nodes
 
Line 37: Line 37:


[[Category:ProtoFlux:Math:Random]]
[[Category:ProtoFlux:Math:Random]]
[[Category:ContinuouslyChanging nodes]]

Latest revision as of 07:42, 27 May 2025

Random Slerp FloatQ
Min
*
Max
Random

The Random Slerp FloatQ node takes in a min and max value and returns a random floatQ value.

This node constantly changes its value every frame, if you want to use this value, make sure to either Write to a Variable or use it within that frame.
This is a slerp node, meaning that this picks a point between two spherical rotations randomly, inherently linking them in a sense. If you wanted a random floatQ, use the Random Rotation node instead.

Inputs

Min (floatQ)

The minimum this random value can be (exclusive). The default is 0, 0, 0.

Max (floatQ)

The maximum this random value can be (exclusive). The default is 0, 0, 0.

Outputs

* (floatQ)

The random result.