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ProtoFlux:SampleTexture3DUVW: Difference between revisions

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Sample texture 2D UVW is a node that allows you to sample the pixel color of an [[Type:ITexture3D|3 dimensional Texture]] that has readable enabled based on a 0->1 range on UVW instead of pixels.
The '''Sample Texture 3D UVW''' node allows you to sample the pixel color of a [[Texture3D]] that has readable enabled based on a 0->1 range on UVW instead of pixels.
Since the [[Component:StaticTexture3D|StaticTexture3D]] component needs to have readable enabled, most players opt to keep a component on the object that their code is on, and then change it's URL so they can read the image's pixels.
Since the [[Component:StaticTexture3D|StaticTexture3D]] component needs to have readable enabled, most players opt to keep a component on the object that their code is on, and then change it's URL so they can read the image's pixels.



Latest revision as of 22:39, 19 October 2025

Sample Texture 3D UVW
Texture
*
UVW
Assets


The Sample Texture 3D UVW node allows you to sample the pixel color of a Texture3D that has readable enabled based on a 0->1 range on UVW instead of pixels. Since the StaticTexture3D component needs to have readable enabled, most players opt to keep a component on the object that their code is on, and then change it's URL so they can read the image's pixels.

This node also takes a raw IAsset<Texture3D> instead of an asset provider. To extract the raw texture reference from the provider for use in this node, see the Get Asset Node.

Inputs

The raw asset of an IAssetProvider<Texture3D> extracted using a Get Asset Node.

UVW (Float2)

The UVW position to sample the colorX from.

Outputs

* (colorX)

The ColorX color from the provided Texture (IAsset<Texture2D>) at the provided UVW (Float2).

Examples