Added a section for "Miscellaneous Notes" to include a note about this component's interaction with the Grabbable Component. If this would be better in the "Usage" category, please move it there!
The PhysicalButton component can be used to create buttons that move inward when pressed by a user, a press depth and threshold can be set to customize the physical feeling of the button.
== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
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== Miscellaneous Notes ==
== Miscellaneous Notes ==
When adding this Component to an object that has the [[Grabbable_(Component)]], you will notice that the object may not be grabbable anymore. To remedy this, create a child object on the main object you want to be your button. Then, on that child object, attach this component. You should now have an object that is grabbable and functions as a button.
When adding this component to an object that has the [[Grabbable_(Component)|Grabbable component]], you will notice that the object may not be grabbable anymore. To remedy this, create a child object on the main object you want to be your button. Then, on that child object, attach this component. You should now have an object that is grabbable and functions as a button.
Revision as of 08:13, 13 January 2024
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The PhysicalButton component can be used to create buttons that move inward when pressed by a user, a press depth and threshold can be set to customize the physical feeling of the button.
When adding this component to an object that has the Grabbable component, you will notice that the object may not be grabbable anymore. To remedy this, create a child object on the main object you want to be your button. Then, on that child object, attach this component. You should now have an object that is grabbable and functions as a button.