Component:AssetFrameSlot: Difference between revisions

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|Name=Asset Frame Slot`1
|Name=Asset Frame Slot`1
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An asset frame slot is a component that takes any [[Type:IAsset`1|Asset Type]] as an attach component type argument, and allows for snapping assets to a frame for reading later. Optionally it calls a sync delegate that takes an argument of the chosen asset type for this component.
An asset frame slot is a component that takes any [[Type:IAsset`1|Asset Type]] as an attach component type argument, and allows for snapping assets to a frame. The asset in the frame can be used as a source to drive a list of asset fields which is defined in Targets.
Optionally it calls a sync delegate that takes an argument of the chosen asset type for this component.


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|FrameAnimSpeed|Float|how fast the frame should fit to the asset's bounding box in seconds
|FrameAnimSpeed|Float|how fast the frame should fit to the asset's bounding box in seconds
|SnapAnimTime|Float| How long the animation should be for the asset going into the frame when snapped in seconds.
|SnapAnimTime|Float| How long the animation should be for the asset going into the frame when snapped in seconds.
|Targets|SyncList`1|TypeString3=SyncList<SyncRef<SyncRef<IAssetProvider<ITexture2D>>>>|
|Targets|SyncList`1|TypeString3=Asset Ref Fields| The items to drive with the snapped object's asset.
|Callback|WorldDelegate| A sync delegate that takes an argument of the chosen asset type for this component. The sync delegate is called when the asset is snapped.
|Callback|WorldDelegate| A sync delegate that takes an argument of the chosen asset type for this component. The sync delegate is called when the asset is snapped.
|_current|Slot| The slot of the asset item inside of the frame.
|_current|Slot| The slot of the asset item inside of the frame.

Revision as of 23:21, 13 February 2024

Component image 
Asset Frame Slot`1 component as seen in the Scene Inspector

An asset frame slot is a component that takes any Asset Type as an attach component type argument, and allows for snapping assets to a frame. The asset in the frame can be used as a source to drive a list of asset fields which is defined in Targets. Optionally it calls a sync delegate that takes an argument of the chosen asset type for this component.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
FrameSize Float how thick the frame should be.
FrameAnimSpeed Float how fast the frame should fit to the asset's bounding box in seconds
SnapAnimTime Float How long the animation should be for the asset going into the frame when snapped in seconds.
Targets Asset Ref Fields The items to drive with the snapped object's asset.
Callback WorldDelegate A sync delegate that takes an argument of the chosen asset type for this component. The sync delegate is called when the asset is snapped.
_current Slot The slot of the asset item inside of the frame.
_currentRatio Float2 The ratio of the asset's bounding box held in the frame
_frameSize IField<float2> The field to drive with what the size of the frame should be for the held asset's bounding box.
_collider BoxCollider The collider to drive the values of the size of the held asset's bounding box.

Usage

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Examples

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Related Components