| m ProbablePrime moved page UV RectMaterial (Component) to Component:UV RectMaterial: Creating component Namespace |  Automated: update component fields | ||
| Line 12: | Line 12: | ||
| {{Table ComponentFields | {{Table ComponentFields | ||
| |HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool| | ||
| |_shader| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
| |Rect|Rect| | |Rect|Rect| | ||
| |OuterColor| | |OuterColor|ColorX| | ||
| |InnerColor| | |InnerColor|ColorX| | ||
| |ClipRect|Nullable`1| | |ClipRect|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Rect|Rect]]>'''|TypeAdv5=true| | ||
| |BlendMode|BlendMode| | |BlendMode|BlendMode| | ||
| |Sidedness|Sidedness| | |Sidedness|Sidedness| | ||
Revision as of 09:45, 1 March 2024
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Component image 
UV Rect Material component as seen in the Scene Inspector 

Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| HighPriorityIntegration | Bool | |
| _shader | Shader | |
| Rect | Rect | |
| OuterColor | ColorX | |
| InnerColor | ColorX | |
| ClipRect | Nullable`1<Rect> | |
| BlendMode | BlendMode | |
| Sidedness | Sidedness | |
| ZWrite | ZWrite | |
| ZTest | ZTest | |
| OffsetFactor | Float | |
| OffsetUnits | Float | |
| RenderQueue | Int | 
