Automated: update component fields |
Automated: update component fields |
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|Smoothness|Float| | |Smoothness|Float| | ||
|MetallicMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv19=true| | |MetallicMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv19=true| | ||
|VertexColorTarget|ColorTarget| | |VertexColorTarget|'''[[#ColorTarget|ColorTarget]]'''|TypeAdv20=true| | ||
|_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv21=true| | |_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv21=true| | ||
|_transparent|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv22=true| | |_transparent|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv22=true| |
Revision as of 23:26, 1 March 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor
|
ColorX | |
AlbedoTexture
|
ITexture2D | |
EmissiveColor
|
ColorX | |
EmissiveMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
OcclusionMap
|
ITexture2D | |
VertexColorInterpolationSpace
|
ColorProfile | |
Culling
|
Culling | |
AlphaHandling
|
AlphaHandling | |
AlphaClip
|
Float | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
Metallic
|
Float | |
Smoothness
|
Float | |
MetallicMap
|
ITexture2D | |
VertexColorTarget
|
ColorTarget | |
_regular
|
Shader | |
_transparent
|
Shader | |
_transparentFront
|
Shader |