Component:OverlayUnlitMaterial: Difference between revisions

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Automated: update component fields
Automated: update Fields, Categories
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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Overlay Unlit Material]]
[[Category:Components{{#translation:}}|Overlay Unlit Material]]
[[Category:Materials:Unlit{{#translation:}}|Overlay Unlit Material]]
[[Category:Materials{{#translation:}}|Overlay Unlit Material]]
[[Category:Components:Assets:Materials:Unlit{{#translation:}}|Overlay Unlit Material]]
[[Category:Components:Assets:Materials:Unlit{{#translation:}}|Overlay Unlit Material]]

Revision as of 20:12, 3 March 2024


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Component image 
Overlay Unlit Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
_shader Shader
BehindTintColor ColorX
FrontTintColor ColorX
BehindTexture ITexture2D
BehindTextureScale Float2
BehindTextureOffset Float2
FrontTexture ITexture2D
FrontTextureScale Float2
FrontTextureOffset Float2
BlendMode BlendMode
AlphaCutoff Float
UseVertexColors Bool
VertexColorInterpolationSpace ColorProfile
Sidedness Sidedness
ZWrite ZWrite
PolarUVmapping Bool
PolarPower Float
OffsetFactor Float
OffsetUnits Float
RenderQueue Int

Usage

Examples

Related Components