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Component:OverlayUnlitMaterial
The OverlayUnlitMaterial component is a material that is similar to a Component:UnlitMaterial except it renders differently when in front or behind an object.
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Component image
Overlay Unlit Material component as seen in the Scene Inspector
The OverlayUnlitMaterial component is a material that is similar to a Component:UnlitMaterial except it renders differently when in front or behind an object.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
How much this material should be pushed forwards or backwards on the depth buffer (negative is closer), adjusted for the polygon's slope relative to the camera's near and far planes. This can be used to sort overlapping geometry that would otherwise Z-fight.[1]
How much this material should be pushed forwards or backwards on the depth buffer (negative is closer), in units equal to the smallest possible difference for the rendering device being used.[1]