Component:CopyGlobalScale: Difference between revisions

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|Source|Slot| The object that serves as scale reference.
|Source|Slot| The object that serves as scale reference.
|NonUniform|Bool| If true, non-uniform scale is preserved, otherwise the X scale of the source serves as X, Y and Z of the target.
|NonUniform|Bool| If true, non-uniform scale is preserved, otherwise the X scale of the source serves as X, Y and Z of the target.
|_scaleDrive|IField`1|TypeString2=IField<float3>| The field that is driven to match the global scale of the source. This automatically gets populated with the scale field of the slot that this component is added to.
|_scaleDrive|{{RootFieldType|FieldDrive`1|[[Type:Float3|Float3]]}}|TypeAdv2=true| The field that is driven to match the global scale of the source. This automatically gets populated with the scale field of the slot that this component is added to.
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Revision as of 21:25, 3 March 2024


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Component image 
Copy Global Scale component as seen in the Scene Inspector


The CopyGlobalScale component is used to ensure that one object has the exact same global scale as another object.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Source Slot The object that serves as scale reference.
NonUniform Bool If true, non-uniform scale is preserved, otherwise the X scale of the source serves as X, Y and Z of the target.
_scaleDrive field drive of Float3 The field that is driven to match the global scale of the source. This automatically gets populated with the scale field of the slot that this component is added to.

Usage

Examples

Related Issues

Related Components