m ProbablePrime moved page RemoteConnectionPointDriver (Component) to Component:RemoteConnectionPointDriver: Creating component Namespace |
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== Usage == <!--T:3--> | == Usage == <!--T:3--> | ||
* It's not a complete physical rope simulator or anything, but it lets you connect two endpoints using the different wire mesh types. | * It's not a complete physical rope simulator or anything, but it lets you connect two endpoints using the different wire mesh types. | ||
* Hyper convenience components that make tube meshes squishy like neurons | * Hyper convenience components that make tube meshes squishy like neurons | ||
== Examples == <!--T:4--> | == Examples == <!--T:4--> | ||
== Related Components == <!--T:5--> | == Related Components == <!--T:5--> |
Revision as of 21:30, 3 March 2024
RemoteConnectionPointDriver allows driving local position, vector, orientation and size from a target Slot. It can be used with TubeWireMesh and StripeWireMesh to drive the other point from another slot.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
FilterThreshold
|
Float | |
TargetPoint
|
TransformRelayRef | |
TargetVector
|
Float3 | |
TargetSize
|
Float | |
TargetOrientation
|
FloatQ | |
LocalPoint
|
IField<float3> | |
LocalVector
|
IField<float3> | |
LocalOrientation
|
IField<floatQ> | |
LocalSize
|
IField<float> |
Usage
- It's not a complete physical rope simulator or anything, but it lets you connect two endpoints using the different wire mesh types.
- Hyper convenience components that make tube meshes squishy like neurons