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| Provides the spawn area for the world. | | Provides the spawn area for the world. | ||
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| Assets | | [[Assets (Slot)|Assets]] | ||
| Holder for assets referenced by objects, but not stored in those objects. | | Holder for assets referenced by objects, but not stored in those objects. | ||
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Revision as of 14:56, 7 March 2024
Root is the top-level slot of a world.
Components present in Root for a new GridSpace world are:
Component | Description |
---|---|
StaticLocaleProvider |
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AssetLoader<LocaleResource> | Loader for the StaticLocaleProvider. |
GradientStripTexture |
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DynamicVariableSpace | Provides a dynamic variable space named World. |
FontChain | Provides five fonts. |
StaticFont | Five of these, one for each font in the FontChain. |
TextUnlitMaterial | A material for text, white with black outline. |
UI_TextUnlitMaterial | A material for text in UI, white with black outline. |
SpriteProvider | For a checkmark icon. |
StaticTexture2D | For a checkmark icon. |
SpriteProvider | For a filled circle icon. |
StaticTexture2D | For a filled circle icon. |
Slots under Root for a new GridSpace world are:
Slots | |
---|---|
Slot | Summary |
Controllers | Contains the Locomotion Modules slot for users spawning into the world. |
Roles | Contains slots for world permissions. |
Clipboard Importer | Contains the Clipboard Importer which handles pasting things into the world. |
Light | Provides a directional light for the world. |
Skybox | Provides the skybox for the world. |
Ground | Provides the ground for the world. |
SpawnArea | Provides the spawn area for the world. |
Assets | Holder for assets referenced by objects, but not stored in those objects. |
User (name) (ID) | A user's root slot, one per user. |
_TEMP | A temporary scratch area. |
Undo Manager | The undo manager. Stores undo steps per user. |
See Also
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