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{{Infobox Enum | |||
|name=TextureFilterMode | |||
|type=Elements.Assets.TextureFilterMode | |||
}} | |||
'''TextureFilterMode''' is an [[Enum]] used by Texture components. It determines the [[Wikipedia:Texture filtering|method of filtering]] done on the texture's pixels when it magnified or minified when viewed. | '''TextureFilterMode''' is an [[Enum]] used by Texture components. It determines the [[Wikipedia:Texture filtering|method of filtering]] done on the texture's pixels when it magnified or minified when viewed. | ||
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|Anisotropic|3|Anisotropic filtering is used. The anisotropic level is controlled by a different field on the texture component. | |Anisotropic|3|Anisotropic filtering is used. The anisotropic level is controlled by a different field on the texture component. | ||
}} | }} | ||
Latest revision as of 17:03, 7 March 2024
Name: | TextureFilterMode |
Type: | Elements.Assets.TextureFilterMode
|
TextureFilterMode is an Enum used by Texture components. It determines the method of filtering done on the texture's pixels when it magnified or minified when viewed.
Name | Value | Description |
---|---|---|
Point
|
0 | Uses point sampling, also known as "Nearest Neighbor". This is generally used for pixel art as it provides a "blocky" aesthetic. |
Bilinear
|
1 | Bilinear filtering between pixels, but only on a single mip map. |
Trilinear
|
2 | Trilinear filtering between pixels and the two nearest mip maps. |
Anisotropic
|
3 | Anisotropic filtering is used. The anisotropic level is controlled by a different field on the texture component. |