|User|[[#UserRef|UserRef]]|TypeAdv0=true| The [[Type:User|User]] that should see <code>Value</code>'s content inside of <code>Target</code> locally instead of <code>Default</code>'s content
|User|[[Type:UserRef|UserRef]]|TypeAdv0=true| The [[Type:User|User]] that should see <code>Value</code>'s content inside of <code>Target</code> locally instead of <code>Default</code>'s content
|Value|'''T'''|TypeAdv1=true| The value that <code>User</code> should see target driven to locally.
|Value|'''T'''|TypeAdv1=true| The value that <code>User</code> should see target driven to locally.
}}
== UserRef ==
{{Table TypeFields
|User|User| The user that matches the <code>_machineId</code> and <code>_userId</code>.
|_machineId|String| The machine id last known for a [[Type:User|User]]. Is used to try to identify the user and fill <code>User</code> user ref field the next time they're in a world with this component.
|_userId|String| The user's account ID last known for a [[Type:User|User]]. Is used to try to identify the user and fill <code>User</code> user ref field the next time they're in a world with this component.
}}
}}
Revision as of 18:56, 12 May 2024
This is a component that allows you to locally change a reference on a value. Changing the value locally for yourself or others so that an item or world element is different depending on who's viewing it.
Component image
Reference User Override`1 component as seen in the Scene Inspector
whether to save the overrides or not when the component is part of a hierarchy being saved. This is useful to turn on when an item should have overrides