ProtoFlux:Ray Plane Intersection: Difference between revisions

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The '''Ray Plane Intersection''' node takes in ray paremeters and plan parameters, and finds then returns an intersection at a point.
The '''Ray Plane Intersection''' node takes in ray paremeters and plane parameters, and finds then returns an intersection at a point.


== Inputs ==
== Inputs ==

Latest revision as of 20:55, 2 July 2024

Ray Plane Intersection
RayOrigin
*
RayDirection
PlanePoint
PlaneNormal
Geometry 3D

The Ray Plane Intersection node takes in ray paremeters and plane parameters, and finds then returns an intersection at a point.

Inputs

RayOrigin (float3)

The starting point of this ray.

RayDirection (float3)

The direction this ray will aim at.

PlanePoint (float3)

The plane position.

PlaneNormal (float3)

The plane normal.

Outputs

* (float3)

Returns the plane intersection value.