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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true| | |Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true| |
Latest revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Texture
|
ITexture2D | |
SecondaryTexture
|
ITexture2D | |
Cubemap
|
Cubemap | |
SecondaryCubemap
|
Cubemap | |
CubemapLOD
|
Nullable`1<Float> | |
TextureLerp
|
Float | |
Projection
|
Mode | |
FieldOfView
|
Float2 | |
AngleOffset
|
Float2 | |
PerspectiveFieldOfView
|
Float2 | |
PerspectiveAngleOffset
|
Float2 | |
Tint
|
ColorX | |
Exposure
|
Float | |
Gamma
|
Float | |
TintTexture
|
ITexture2D | |
TintTextureScale
|
Float2 | |
TintTextureOffset
|
Float2 | |
TintTextureMode
|
TintMode | |
Tint0
|
ColorX | |
Tint1
|
ColorX | |
OutsideMode
|
Outside | |
OutsideColor
|
ColorX | |
TextureOffset
|
Float2 | |
TextureScale
|
Float2 | |
StereoTextureTransform
|
Bool | |
RightEyeTextureOffset
|
Float2 | |
RightEyeTextureScale
|
Float2 | |
Sidedness
|
Sidedness | |
ZWrite
|
ZWrite | |
ZTest
|
ZTest | |
BlendMode
|
BlendMode | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
MaxIntensity
|
Nullable`1<Float> | |
Rect
|
Rect | |
RectClip
|
Bool | |
ColorMask
|
ColorMask | |
OffsetTexture
|
ITexture2D | |
OffsetMask
|
ITexture2D | |
OffsetTextureOffset
|
Float2 | |
OffsetTextureScale
|
Float2 | |
OffsetMagnitude
|
Float2 | |
StencilComparison
|
StencilComparison | |
StencilOperation
|
StencilOperation | |
StencilID
|
Byte | |
StencilWriteMask
|
Byte | |
StencilReadMask
|
Byte | |
RenderQueue
|
Int |