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				 Automated: update 'HighPriorityIntegration' description  | 
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== Fields ==  | == Fields ==  | ||
{{Table ComponentFields  | {{Table ComponentFields  | ||
|HighPriorityIntegration|Bool|  | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}  | ||
|Rect|Rect|  | |Rect|Rect|  | ||
|RectClip|Bool|  | |RectClip|Bool|  | ||
Revision as of 12:00, 1 August 2024
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Component image 
UI Unlit Material component as seen in the Scene Inspector 

Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
HighPriorityIntegration
 | 
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
Rect
 | 
Rect | |
RectClip
 | 
Bool | |
ColorMask
 | 
ColorMask | |
StencilComparison
 | 
StencilComparison | |
StencilOperation
 | 
StencilOperation | |
StencilID
 | 
Byte | |
StencilWriteMask
 | 
Byte | |
StencilReadMask
 | 
Byte | |
RenderQueue
 | 
Int | |
_shader
 | 
Shader | |
Texture
 | 
ITexture2D | |
TextureScale
 | 
Float2 | |
TextureOffset
 | 
Float2 | |
Tint
 | 
ColorX | |
Overlay
 | 
Bool | |
OverlayTint
 | 
ColorX | |
AlphaCutoff
 | 
Float | |
AlphaClip
 | 
Bool | |
TextureMode
 | 
UnlitTextureMode | |
MaskTexture
 | 
ITexture2D | |
MaskScale
 | 
Float2 | |
MaskOffset
 | 
Float2 | |
MaskMode
 | 
MaskTextureMode | |
BlendMode
 | 
BlendMode | |
Sidedness
 | 
Sidedness | |
ZWrite
 | 
ZWrite | |
ZTest
 | 
ZTest | |
OffsetFactor
 | 
Float | |
OffsetUnits
 | 
Float |